Architecture · Research↓ · Barcelona · Los Angeles
This project explores the act of scanning as a spatial and perceptual operation rather than a purely technical one. Built from three-dimensional scans of houses destroyed by the Eaton Fire (Los Angeles, 2025), the project captures what remains after the event: collapsed walls, voids, warped geometries. Rendered as point clouds, these fragments suspend architecture between presence and absence, transforming destruction into a legible yet unstable landscape.
Developed in Collaboration with Altadena Residents · Produced by SCI-Arc Resilient Futures Task Force · With Support from LACMA Art + Technology Lab
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Aerial Scan & Floorplan Superposition — House 01
Aerial Scan & Floorplan Superposition — House 02
Aerial Scan & Floorplan Superposition — House 03
Aerial Scan & Floorplan Superposition — House 04
Point Cloud Renders — Tree & Chimney Ruin Detail
Point Cloud Render — Interior / Exterior Threshold
Point Cloud — Photogrammetry of Chimney
3D Model — Ultra High-Resolution Photogrammetry (Drone + DSLR)
Gallery Set-Up at SCI-Arc — Architecture After the Fires: LA in Progress
Gallery Set-Up at SCI-Arc — Architecture After the Fires: LA in Progress
This project was a student-driven initiative. We are ever-grateful for the participation of the homeowners.
Created in Collaboration with Altadena Residents: Kelly Akashi, The Syms Family, Alison Amegatcher, Diana Thater, Erik Ghenoiu, and Sameer Elayyan — and a Team of Producers: Joel Feree, Sara Simon, Ade Ayoade, Natalie Rubio, Kahin Vasi, Martí Vera Marsal, Carlos Bonachea, Kai Johnson, Jillian Leedy, Sophie Pennetier, Pierce Meyers, and Matt Shaw — with the Support of the SCI-Arc Resilient Futures Task Force, LACMA Art & Technology Lab, ScanLAB Projects, PT Capture, and The Little Things AI.
This project explores the potential of integrating inflatable architectural structures to revitalize abandoned rural homes and forgotten villages in the Catalan Pyrenees. By addressing the challenge of reactivating these underutilized spaces, the proposal aims to create a seamless dialogue between traditional architecture and innovative design. The intervention envisions a lightweight, portable solution that leverages existing structures without altering them, adapting to the specific needs of rural communities. The core concept focuses on designing inflatable modules that harmonize with the architectural character of deserted homes while preserving their original forms. These modules fit within the preexisting constructions, creating an interesting and respectful link between the past and present.
Marc Busquets Gallagher · Adrià Mas Baurier · Martí Vera Marsal
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Town Map & Connections — Catalan Pyrenees
Town Population Situation
Inflatable Pattern — Grasshopper
3D Scans — LIDAR Polycam
General Axonometry
Inflation Animation — Simulated Sequence
Section — 1/50
The core concept focuses on designing elevated inflatable modules sustained by multiple pillars that adapt to the plan and characteristics of the construction. These modules harmonize with the architectural character of deserted homes while preserving their original forms. By fitting within the preexisting constructions, they create an interesting and respectful link between the past and present. With minimal construction, adequate climate conditions are achieved for mountain shelter activities.
Structural Condition Plan
Axonometry & Structural Diagram — Grasshopper (Karamba)
Temperature Plan Diagram
Humidity Plan Diagram
Climate Analysis — Winter / Summer / Yearly Average — Grasshopper (HoneyBee)
Real Life Temperature Variations — Thermal Camera
Renders — Inflatable in Ruined Village
Physical Model — Structure & Membrane
Physical Model — Inflatable Form
This project aims to challenge the scale of landscape architecture and create a proposal based on data analysis with a focus on wind and erosion. Located in the Coma Roja Quarry, the proposal speculates on the possible evolution of the site. Due to the site's hindrance to natural growth, the intervention aims to aid vegetation increase by leveraging existing features. The main concept is to control erosion by excavating certain paths determined by terrain and climate factors, guiding rainfall and wind to deposit sediments in key areas. The result is a series of "particle accelerators" that help channel the wind to push particles to points with higher growth probability and help the quarry renaturalize.
Marc Busquets Gallagher · Javier Marcos Gonzalez · Martí Vera Marsal
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Wind Analysis at Different Levels — Grasshopper
Particle Erosion of the Quarry — Blender
Panoramic View — Coma Roja Quarry, Garraf
Floor Plan — Particle Accelerator with Topographic Contours
General Wind Longitudinal Section — Ansys Simulation
The geometry of the various particle accelerators was designed based on extensive wind analysis, optimizing the redistribution of particles across the quarry. The design manipulates the width of the excavations to accelerate wind in targeted areas, ensuring particles are deposited at sites with the highest growth probability.
Transversal Sections
Longitudinal Section
General Plan of Particle Accelerators
Render — Particle Deposition & Vegetation Growth
Particle Deposition Simulation — Before & After
Particle Pathway Analysis — Wind Simulation
Physical Model — Erosion Test
Physical Model — Detail Views
This project intends to push the boundaries of portable architecture and create a proposal for social clothing. This innovative concept revolves around the interactive dynamics of individual space, in a time after COVID, where each garment adapts and transforms in response to its exchange with neighboring pieces. Picture a dynamic symphony of clothing that creates a protective "bubble" shielding users from the elements, seamlessly adapting to both sun and rain. When combined with air, this transformative ensemble unveils a visible personal space, beautifully merging individuality and connectivity, redefining the boundaries of personal and shared experiences. Our social clothing proposal envisions a future where garments transcend mere aesthetics, forging a new era of collaborative and adaptive wearable art.
↓ scrollThe exercise consisted in measuring personal and social spaces of different individuals. To do so, we devised an experiment and mapped out the different interactions. This will help lead to a first prototype for our approach of flexible architecture.
Personal & Social Space Mapping — Interaction Diagram
How to Approach a Stranger — Street Study
Typological Plan — Prototype Combinations
Model — Wearable Structure, Studio Portraits
Model — Aerial Views, Courtyard Context
Model — Membrane Detail, Backlit
In 1799, Francisco Goya cut a caption into the plate of his own etching. A man slumps at his desk as owls and bats rise from the dark behind him. The title reads El sueño de la razón produce monstruos; the sleep of reason produces monsters. Except sueño means both sleep and dream. Read one way, the monsters arrive because reason has nodded off: absent, it leaves a vacancy, and they fill it. Read the other, reason is dreaming them into being: present, it is their author. A caption is meant to settle such a thing; this one refuses. The plate never says whether what rules the picture is missing from it, or making it.
My research is about the parts of an image, or a building, we never look at directly: the ones we look through, or past, or over. The frame that decides what appears; the ground a figure is read against; the basement a discipline is built on and taught to trust. Each does the work, and none is meant to be seen. And like the caption, none of them will settle. Each comes forward, authors what it carries, withholds, and refuses to resolve. It is less an argument than a way of looking, written as much as it is drawn, and more willing to hold a question open than to close it.
It begins in the viewport. In my MS Synthetic Landscapes thesis the modeling space becomes a surreal landscape, an artificial ground where digital objects acquire the illusion of physical presence. Within the soft gradient of the viewport, objects are arranged, duplicated, and transformed into recursive compositions that generate worlds inside other worlds. Each frame acts as a container that suspends these fragments of space, giving them the appearance of landscapes. The project unfolds through a series of digital renderings and videos that investigate how framing and layering can turn simple objects into self-contained worlds, landscapes nested, reflected, and multiplied inside one another.
Beyond its formal construction, it questions the very idea of what makes a landscape exist, and proposes that landscapes are not independent entities but perceptual events that appear only when framed, when edges define what is visible and what is not. Once the frame is removed, they dissolve, absorbed by larger environments. The landscape becomes a fiction of perception, a condition that emerges through attention and containment; and Surrealism, here, is not a style but a structure: the logic that lets contradictory realities coexist in one space. Maybe landscapes are not as real as the objects themselves. Maybe the concept of landscape is surreal, beyond the real, in itself.
If the viewport is a background I build, the next is one I only borrow. In my MS Design Theory and Pedagogy thesis, I take works already made and strip away what stands in front of them, until nothing is left but the ground: the plain behind the portrait, the mortar around the brick, the part you always read past. It does not argue so much as isolate. Each ground is set out in text, then forced to appear again in video by putting two conventions of representation against one another.
At its center is a drawing. Massimo Scolari's Urban Passage sets an axonometric cube in a field of Surrealist rock: the rock recedes the way a ground should, and the cube, measured, parallel, with no vanishing point and no place to stand, refuses to sit in it. Writing on it in 1980, Manfredo Tafuri moved the strangeness out of the object and into the drawing itself: “the space for representation has been separated from the representation of space.” The drawing was never a window onto a building; it was the system that lets a building be shown, and architecture does not merely draw in such systems, it is conducted in them. This is the real subject: not the ground and not the object, but representation itself, and a discipline built on conventions it transmits without ever examining.
Whether the background is absent from what it carries or quietly its author, the work does not decide, and it is not certain the two can always be told apart, or that the strangeness resolves the same way twice. It stays observational on purpose. Like the caption it keeps returning to, it would rather hold the question open than close it, and asks only whether a discipline can be taught to look at the ground it stands on, or whether standing on it requires never looking.
OFFRAMP 19, the SCI-Arc journal, co-edited with Salomon Moises Cordova.
A pedagogical temperature check of the discipline: the monster not as creature but as underside — the record a field is built on and inherits as given, the part below datum where the foundation is still negotiating with ground no drawing anticipated. Above grade the composition holds; beneath it, the improvising. The issue holds that gap open across thirty-odd contributors rather than resolving it.
Visit OFFRAMP 19 ↗